Hi, I'm Sean š.
I've been making games and interactive amusements for 25-year.
Professional Highlights
- BAFTA-winning Executive Producer with 25 yearsā experience delivering award-winning games across console, mobile, web and emerging platforms.
- 100+ games delivered to market, credits include Grand Theft Auto and Crackdown 3.
- Built the UKās national games innovation centre from the ground up - delivering 177 R&D projects, Ā£85M in economic impact and a 16x return on public investment in five years.
Work With Me
As a consultant and advisor, I help good people do great things. I've spent my career thinking about what makes a great games and how the internet is changing their consumption and distribution. If you're looking for a partner to plot strategies or prototype pilots projects, please reach out: sean [at] seantaylor [dot] work.
Professional Timeline
Chief Product Officer @ š¤ (2024-Present)
Building the infrastructure to make the intersection of brands, games and social platforms playable and profitable.
Independent Consultant & Strategic Advisor (2023-Present)
Providing specialist consultancy and strategic advisory to the games industry, public sector, and higher education in the UK and MENA.
Executive Director, InGAME - Abertay University (2018 - 2024)
Headhunted to establish and lead InGAME (Innovation for Games and Media Enterprise), the UKās national research and innovation centre for video games, backed by Ā£5.3M in UK Government funding. InGAMEās mission was to drive sustainable growth and innovation across Scotlandās games industry.
Transformed InGAME from concept to national impact by:
- Defining the vision and delivering a strategic R&D programme.
- Leading a cross-functional team and cultivating a culture of agility and excellence.
- Establishing a co-development model uniting government, academia, and industry.
- Engaging senior stakeholders across public funders, universities, and global studios.
- Driving systemic innovation to boost Scotlandās creative economy and global standing.
InGAME impacts include:
- 177 R&D projects delivered.
- 16x ROI on public investment (Ā£85M in gross value added).
- 175 jobs created and 2,500+ professionals up-skilled.
- 52% studio headcount growth (2018ā2023).
- £500M in inward investment into Scottish games studios (2018-2023).
The Economic Impact of InGAME, an economic impact analysis report by Biggar Economics.
Executive Producer, The Producers (2015-2018)
Operated a boutique consultancy providing production and strategic advisory to media startups, indie studios, games education providers and international entertainment publishers.
Executive Producer, Denki (2006-2015)
Led the development and live ops of 100+ casual games across interactive TV, mobile and console using a bespoke production model and dynamic talent pipeline.
- Select IPs: Quarrel, Crackdown 3, Denki Blocks!
- Select Brands: DreamWorks, LEGO, Mind Candy, Pixar.
- Select Platforms: Sky TV, DirecTV, iOS, Android, PlayStation, Xbox.
Director of Mobile Development, DC Studios (2005-2006)
Directed design, production, and live operations of licensed mobile games for partners including Lucasfilm, NASCAR and Fox Broadcasting.
Digital Producer, MediaCo (2001-2005)
Produced interactive marketing campaigns for clients including 3M, Heineken, Reebok and NestlƩ.
Game Designer, DMA Design (1998-2000)
Designed concepts, levels, and characters for AAA titles including Tanktics (Interplay) and Grand Theft Auto 2 (Rockstar Games).
Quality Assurance Engineer, DMA Design (1996-1998)
Tested AAA titles including Grand Theft Auto (BMG Interactive) and Body Harvest (Midway).
Awards & Honours
BAFTA (The British Academy of Film and Television Arts)
- BAFTA Scotland: Best Game - Quarrel (Winner, 2011)
- BAFTA Games: Best Mobile & Handheld - Quarrel (Nominee, 2012)
TIGA (The Independent Game Developersā Association)
- Best Game - Quarrel (Winner, 2012)
- Best Social Game - Quarrel (Winner, 2012)
- Best Serious Game - Quarrel (Winner, 2012)
- Excellence in Games Research - InGAME, Abertay University (Winner, 2021)
- Best Education Initiative - Games Fusion Project, UAL (Winner, 2019)
Publications & Presentations
Select Publications
- Punk Playthings: Provocations for 21st Century Game Makers - CRC Press, 2017
- Stop Just Making Stuff! Listening, Co-creation and Sustainability in Indie Game Development - Participations Journal, 2013
Select Talks
- Making Gender Equity and Parity a Lasting Reality - UK Science & Innovation Network's UK-Italy Women in Games Symposium (2018)
- Cultivating Creative Ecosystems - China Cultural Industry Forum (2019)
- Enabling Equality in Games Education and Research - Develop Conference (2019)
- Creative clusters, and next steps for growth and innovation - Westminster Media Forum Policy Conference (2020)
- Next steps for developing the UK creative industries - Westminster Media Forum Policy Conference (2023)
- Game Tech is Transforming The World! - SXSW (2023)
- Growing the Scottish Games Ecosystem - Dubai Game Expo (2023)
- Developing Local Talent Pipelines - Gaming Matters Dubai (2024)