Sean Taylor

Hi, I'm Sean šŸ‘‹.

I've been making games and interactive amusements for 25-year.

Professional Highlights

Work With Me

As a consultant and advisor, I help good people do great things. I've spent my career thinking about what makes a great games and how the internet is changing their consumption and distribution. If you're looking for a partner to plot strategies or prototype pilots projects, please reach out: sean [at] seantaylor [dot] work.

Professional Timeline

Chief Product Officer @ 🤐 (2024-Present)

Building the infrastructure to make the intersection of brands, games and social platforms playable and profitable.

Independent Consultant & Strategic Advisor (2023-Present)

Providing specialist consultancy and strategic advisory to the games industry, public sector, and higher education in the UK and MENA.

Executive Director, InGAME - Abertay University (2018 - 2024)

Headhunted to establish and lead InGAME (Innovation for Games and Media Enterprise), the UK’s national research and innovation centre for video games, backed by Ā£5.3M in UK Government funding. InGAME’s mission was to drive sustainable growth and innovation across Scotland’s games industry.

Transformed InGAME from concept to national impact by:

InGAME impacts include:

The Economic Impact of InGAME, an economic impact analysis report by Biggar Economics.

Executive Producer, The Producers (2015-2018)

Operated a boutique consultancy providing production and strategic advisory to media startups, indie studios, games education providers and international entertainment publishers.

Executive Producer, Denki (2006-2015)

Led the development and live ops of 100+ casual games across interactive TV, mobile and console using a bespoke production model and dynamic talent pipeline.

Director of Mobile Development, DC Studios (2005-2006)

Directed design, production, and live operations of licensed mobile games for partners including Lucasfilm, NASCAR and Fox Broadcasting.

Digital Producer, MediaCo (2001-2005)

Produced interactive marketing campaigns for clients including 3M, Heineken, Reebok and NestlƩ.

Game Designer, DMA Design (1998-2000)

Designed concepts, levels, and characters for AAA titles including Tanktics (Interplay) and Grand Theft Auto 2 (Rockstar Games).

Quality Assurance Engineer, DMA Design (1996-1998)

Tested AAA titles including Grand Theft Auto (BMG Interactive) and Body Harvest (Midway).

Awards & Honours

BAFTA (The British Academy of Film and Television Arts)

TIGA (The Independent Game Developers’ Association)

Publications & Presentations

Select Publications

Select Talks