Hello, I'm Sean Taylor
I've spent 30 years making games and playful things — I started on Grand Theft Auto, won a BAFTA along the way and wrote a book telling game makers to be more punk.
Now
I'm a fractional CPO, startup advisor and agentic-amusements experimenter.
I also publish notes on playful media, games, product strategy, AI, culture, attention and innovation at notes.seantaylor.work.
If you're building something playful and want a product brain on it, email me.
Then
In the past, I've:
- Dropped out of college to join DMA Design during the making of the original Grand Theft Auto (credits: GTA, GTA 2, Body Harvest).
- Produced Quarrel at Denki — it won a BAFTA and three TIGA Awards.
- Built InGAME, the UK's national games innovation centre, from scratch — 177 R&D projects, £85M of impact, 16× return on public money.
- Wrote Punk Playthings: Provocations for 21st Century Game Makers in 2017; remixed it as Punk Provocations in 2026.
- Shipped 100+ games and interactive experiences for everyone from DreamWorks, Lego and Star Wars to Fox, Heineken and Reebok.
Next
Amusements in the age of attention. That's where my head is — more soon.