Hello, I'm Sean Taylor
I help games and entertainment businesses decide what to build on new platforms, then turn promising ideas into playable prototypes and pilots.
Thirty years making and shipping games. I worked on the original Grand Theft Auto, produced the BAFTA-winning Quarrel and established InGAME, the UK's national games R&D centre.
How I can help
- Studios and IP owners. Assess an emerging opportunity, prototype an idea or run a pilot. How we can work together.
- Platforms and publishers. Producer or product lead, on contract or permanently. My experience; CV, references and recommendations on request.
- Governments, accelerators and venture builders. Design innovation programmes that help games companies and their ecosystems grow. The InGAME example.
Selected work
- TV as a Games Platform at Denki. Games and television before Netflix: shipped casual games to Sky and DirecTV via set-top box.
- Battlepass Labs. Product strategy, customer discovery and hands-on prototypes connecting brands with players inside live games.
- Quarrel. Produced Denki's word-strategy game from vertical slice to release on Xbox 360 and iOS, winning BAFTA Scotland Best Game.
- InGAME. Established and led the UK's £5.3m national games R&D centre: 177 projects and a forecast £84.7m for Scotland's economy (£15.90 per £1 of public funding).
Writing
- After the Games Industry — 15 ThesesIn the age of amusement, games are a subset of play, tools are cheap, distribution is everywhere and attention is your banker.
- NotebookDaily notes on games, culture and attention in the age of amusement.
- Punk ProvocationsA 2026 remix of Punk Playthings: Provocations for 21st Century Game Makers, the book I co-wrote with Chris Lowthorpe telling game makers to be more punk.