Hello, I'm Sean Taylor

I make games and playful things, and help teams make them well. Over 30 years, I've worked on the original Grand Theft Auto, produced the BAFTA-winning Quarrel, built InGAME, a government-funded games research and innovation centre, and co-written Punk Playthings, a book telling game makers to be more punk.

I work with founders and studios on product direction, prototyping, production and the route to market - turning creative ambition into something a team can build, ship and scale.

I'm currently product lead on an unannounced game, alongside fractional product and advisory work. I'm interested in both fractional engagements and permanent roles as a Head of Product or Executive Producer.

If you're building something playful and want a product brain on it, email me.

I write about making games, building audiences and amusements in the age of attention. Read my daily notes or check out Punk Provocations, the 2026 remix of Punk Playthings: Provocations for 21st Century Game Makers, the 2017 book I co-wrote with Chris Lowthorpe.