Award-winning Project Director,
specialising in games, playful media
and education projects.
20 years in the games industry.
I'm an award‐winning project director with 20 years of experience in the design and development of digital interactive entertainment products and services.
In 1996, I dropped out of college to join the organised chaos of DMA Design ‐ midway through the development of the original Grand Theft Auto ‐ and have been actively involved in the Scottish games sector ever since. I've produced critically‐acclaimed original IP and worked with major publishers (Microsoft, Square‐Enix, Sky Television) and venture‐backed startups (nWay, Turbulenz).
I'm most widely known for my role as Executive Producer at Denki, where I led the design and development of over 50 products, including the BAFTA‐winning casual game, Quarrel.
Since leaving Denki, I've been running a solo consultancy providing strategic design, rapid prototyping production and project management services to the international games sector.
A passionate supporter of emerging talent, I've guest lectured at Abertay University of Dundee, Norwich University of the Arts and University of the Arts London, mentored student teams at Dare to be Digital and BAFTA Young Game Designer and served as juror for the Independent Game Festival (IGF) and BAFTA Game Awards.
In 2017, I wrote my first book, Punk Playthings: Provocations for 21st Century Game Makers (CRC Press), exploring business model disruption, innovation and sustainability in modern game development.