Hello, I'm Sean Taylor
I make games and playful things, and help teams make them well. Over 30 years, I've worked on the original Grand Theft Auto, produced the BAFTA-winning Quarrel, built InGAME, a government-funded games research and innovation centre, and co-written Punk Playthings, a book telling game makers to be more punk.
Now
I work with founders and studios on product direction, prototyping, production and the route to market - turning creative ambition into something a team can build, ship and scale.
I'm currently product lead on an unannounced game, alongside fractional product and advisory work. I'm interested in both fractional engagements and permanent roles as a Head of Product or Executive Producer.
If you're building something playful and want a product brain on it, email me.
Selected work
- Quarrel. Produced Denki's original word-strategy game from vertical slice through release on iOS and Xbox 360. Winner of BAFTA Scotland's Best Game award.
- InGAME. Established and led a Β£5.3m publicly funded games R&D centre, building an industry-academia operating model and delivering 177 industry research collaborations and 16x return on public investment.
- Battlepass Labs. Product strategy, customer discovery and hands-on prototyping for a platform connecting brands with players inside live games.
Writing & what's next
I write about making games, building audiences and amusements in the age of attention. Read my daily notes or check out Punk Provocations, the 2026 remix of Punk Playthings: Provocations for 21st Century Game Makers, the 2017 book I co-wrote with Chris Lowthorpe.