Sean Taylor Notes Index

A discovery index for 95 public notes published at notes.seantaylor.work. This page points crawlers, answer engines and curious humans toward the canonical notes archive without duplicating the articles.

Same as it ever was

2026-06-24 · AI and agents, attention and distribution, product strategy

Traffic is a random gift. Affinity is earned. Give generously, earn permission, then capture value without getting cynical.

Signal Versus Slop

2026-06-19 · AI and agents, attention and distribution

AI can make 1,000 things. The advantage belongs to organisations that can learn from them.

Liquid Assets

2026-06-18 · AI and agents, playful media, attention and distribution

World Cup hydration breaks manufacture six minutes of captive advertising inventory in every match. $300K × 832 in-game commercials = $249.6M!

Mythos and Marshmallows

2026-06-17 · AI and agents, product strategy, culture and creativity

AI adoption is becoming a marshmallow test for companies. Eat now or protect future leverage? There is no clean answer, just a sliding door.

The Algorithmic Land of Toys

2026-06-15 · AI and agents, playful media, attention and distribution, culture and creativity

Om Malik reads Pinocchio as a map of ambient deception. The feed is the Land of Toys.

User Generated Culturematics

2026-06-05 · AI and agents, playful media, attention and distribution, product strategy, culture and creativity

Denisha Kuhlor, The Time is Now For Artists to Launch their Own APIs: Every day the competition for consumer attention becomes more difficult. The increase in attention deficit has directly correlated with a...

YouTube is the carousel

2026-06-04 · AI and agents, playful media, attention and distribution, culture and creativity

The late, great Steve Albini, inadvertently describing YouTube: There are active online communities for every kind of music and its subcultures. Whether you’re into Dusty’s Deep Cut reggae, minimal electroni...

Slop Making Sense

2026-06-03 · AI and agents, playful media, attention and distribution, product strategy, culture and creativity

Ben Thompson on Sharp Tech: People in Silicon Valley are obsessed with productivity.

Culturematic collateral

2026-06-02 · playful media, attention and distribution, product strategy, culture and creativity

Ben Thompson, in YouTubers Win the Box Office, Goodbye Gatekeepers, The YouTube Bar, writing about two of the hottest movies this week Backrooms by Kane Parsons and Obsession by Curry Barker being directed b...

Patronage as problem solving

2026-05-27 · AI and agents, attention and distribution

Ben Thompson, discussing The Acquired podcast and its innovative business model: I go back to Daring Fireball back in the day, and say: 'Hey, the guy who invented feed ads was John [Gruber].'

Anticipatory Experiences

2026-05-07 · AI and agents

Ben Thompson discussing his experience with Meta Ray Ban Display: AI is absolutely the killer feature for these glasses, although the current experience is lacking. Not only is it still based on Llama, but i...

Blue Dot Fever

2026-05-07 ·

What happens when "consumer tolerance for rising ticket prices has become untenable"?

Rage Against The Machine

2026-05-06 · AI and agents

Brian Roemmele talking about The Ghost in the Machine: How Player Pianos Sparked Protests, and What They Reveal About Our AI Future: The rage against the machine advertisement, 1930.

Et tu, ustwo?

2026-04-30 · playful media

A quite incredible interview with Ustwo Games CEO Maria Sayans Speaking to Game Developer at London Games Fest a few months after the company said it would be pivoting away from mobile because the platform n...

Stop Making Sense

2026-04-29 · AI and agents, culture and creativity

Peter Flint discussing how functional AGI is already here: Something has changed. We are calling it “functional AGI.”

Crash

2026-04-27 · AI and agents, playful media, product strategy, culture and creativity

Joost van Dreunen on how the Romeros take that the current games industry crash is 'crashier' than the 1980s crash: Their read on the industry's emotional temperature is correct. The worry is real, the layof...

The declining commodities market

2026-04-23 · playful media, product strategy, culture and creativity

Owen Mahoney: writing about Hippie Snobs: The dirty secret about differentiation, like all innovation, is that it is extremely uncomfortable. We humans are creatures of evolution. Until very recently, going...

Garbage In, Garbage Out

2026-04-23 · AI and agents, attention and distribution

Jonathan Libov: Odd thought: There's never been less of a monoculture and yet everything feels far more homogenous

The world is a museum of passion projects

2026-03-23 ·

John Collison: As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity everything requ...

20 Project Management Lessons

2026-03-05 · AI and agents, product strategy

Scott Berkun's 20 Project Management lessons of all time: 1. Everything is a project. Every activity or goal in life can be framed as one. If you master how projects work you can master your life. 2. The thr...

Tasteless

2026-02-26 · AI and agents, attention and distribution, culture and creativity

Eric Seufert writing about distribution and the human attention premium: I've seen it claimed that "taste" will be the determinant of success in an era of mass produced AI content because it will allow for q...

I learnt that from John

2026-01-22 · attention and distribution, culture and creativity

This is such a thoughtful, insightful and humble 1996 interview with Steve Jobs about Pixar. It's great to be reminded of some core principles: Invest in people then ideas. A leader's job: create the conditi...

Taste Test

2026-01-08 · culture and creativity

Gordon Ramsay speaking on the High Performance podcast: I have a different technique with young chefs today I teach them how to taste first before I teach them how to cook because they don't understand how i...

Distribution, content, attention...in that order

2025-12-12 · playful media, attention and distribution

Ben Thompson, discussing Netflix and the Hollywood End Game: Warner Bros. started with distribution. Just after the turn of the century, Harry, Albert, Sam, and Jack Warner bought a second hand projector and...

The drama of the unfolding conversation

2025-12-05 · AI and agents, attention and distribution

A wonderful Conversations with Tyler with Dan Wang, with the most prescient observation on the future of media saved for the end:

Superlative adulations rewiring cultural expectations

2025-11-18 · attention and distribution, culture and creativity

The brilliant W. David Marx observing that Our Geniuses Define Our Times: "Fastball down the middle" is a pretty good metaphor for a Taylor Swift song. The fastball is the most common pitch, which goes exact...

Atomic Economics

2025-09-25 · AI and agents, product strategy

Sangeet Paul Choudary on designing an AI first economies, the dangers of being locked into legacy atomic units of value and how building around fundamentals different atomic units of value unlock new sources...

The Taylor Swift Data Fallacy

2025-09-25 · product strategy

The Entertainment Strategy Guy: The Taylor Swift Data Fallacy : When the most popular celebrity, creator or piece of IP in one genre or medium switches to a new genre or medium, and then their work succeeds....

Alt MBA: Atari Edition

2025-09-24 ·

Nolan Bushnell on Atari, 50 Years Later: HTG : So let’s go the opposite way now. What did you do “wrong” at Atari that people could learn from today?

Meme machines

2025-09-23 · AI and agents, playful media, attention and distribution, product strategy

Sam Lessin writing in his weekly newsletter (2025 09 20):

Advice on advice

2025-08-14 · culture and creativity

An excellent short essay on advice from Michael Karnjanaprakorn: Don't ask for advice if you're really just looking for permission. The only advice worth seeking is the kind that might actually change your m...

Anecdotal aphorisms

2025-08-14 · attention and distribution

Ian Leslie: The experience led Bezos to coin an aphorism: "When the data and the anecdotes disagree, the anecdotes are usually right."

The Diderot Effect

2025-07-21 · attention and distribution, culture and creativity

The brilliant Ian Leslie on the Diderot Effect and the problem of high ideological consistency: There are only a few ready made identities to choose from, and their internal consistency is fiercely enforced...

Gimme friction, baby

2025-06-23 · playful media, attention and distribution, product strategy, culture and creativity

In a world where everything is free and nothing is valued, what if friction is your feature?

Authenticity is a Con: Rolling Stones Edition

2025-06-20 · attention and distribution, product strategy, culture and creativity

The Rest Is History: 558: The Rolling Stones: Sex, Drugs and Rock ‘n’ Roll (Part 1), 21 Apr 2025: And for me, Andrew Lou Goldham's genius as a manager is having started out thinking I will make them like the...

Self-care slop

2025-06-20 · AI and agents, culture and creativity

Alex Danco at this thought provoking best on Dialectic: Self care is a real sort of hedonistic treadmill. Ultimately, I think self care is a kind of slop. It doesn't feel like it at the time. It feels like,...

✱ Understanding (post-industrial) playful media

2025-05-31 · playful media, attention and distribution, product strategy, culture and creativity

Grant McCracken, writing in Culturematic, offers a deceptively simple insight: Reality TV still has producers, directors, and writers, but they matter much less. Their job is to manage the start conditions,...

Super-position personalities

2025-05-29 ·

Dominic Cummings: And of course many politicians develop weird super position personalities, where they sort of know and sort of lie to themselves such than an impartial observer can rarely conclude either ‘...

Triggers for tradeoffs

2025-05-29 ·

Thomas Sowell: There are no solutions. There are only trade offs.

✱ Unintended consequences and the antifragile imagination

2025-05-16 · product strategy

D.A Wallach discussing drug development: So you have to think about delivering to the right place. You have to think about the drug actually working when it gets there. You have to be cognizant of all the ot...

But is it art?

2025-05-16 · culture and creativity

Andy Warhol: You know it's art, when the check clears

User Generated Convenience

2025-05-16 · AI and agents, attention and distribution, culture and creativity

Mark Zuckerberg discussing the black box: I mean, obviously, it’ll always be the case that they can come with a suggestion or here’s the creative that they want, especially if they really want to dial it in....

✱ The Quiet Contempt of Cupertino

2025-05-15 ·

Apple is famous for delighting customers and infamous for squeezing suppliers. But when developers are both, Apple picks the wrong side.

Imitation → mutation → innovation

2025-05-12 · product strategy

Miles Davis: First you imitate, then you innovate.

Create contexts that compound

2025-05-05 · attention and distribution, product strategy

Kevin Kelly: A steady stream of human attention and thought is applied to inventing new tools, devising new amusements, and creating new wants. But no matter how small and inconsequential, each innovation is...

Feel flows

2025-05-05 · AI and agents, playful media, product strategy

Chris Pedregal discussing building Granola.ai: My personal approach, you can boil down most great product thinking and design to a very simple question, which is when you use a product, when you look at it,...

Old man doesn't yell at clouds

2025-05-02 · attention and distribution, culture and creativity

So much timeless advice from Steven Soderbergh, it's refreshing to see someone so experienced continue to be reflective an curious. Or, in his own words, "I feel like the cockroach of the industry, like ther...

The Simplifier

2025-04-29 · product strategy

Paul Stansik on simplifiers and complicators: Most good strategy is about overcoming obstacles. And the quicker you point the obstacle out, the clearer the path around it becomes.

Satisficer's Regret

2025-04-28 · AI and agents, playful media, attention and distribution

Eric Seufert : “Black box” ad optimization and satisficer’s regret

(P)UGC in the AI Era

2025-04-28 · AI and agents, playful media

Peter Kooman discussing AI Horseless Carriages: I noticed something interesting the other day: I enjoy using AI to build software more than I enjoy using most AI applications — software built with AI. When I...

Speculation is imagination with action

2025-04-25 ·

Jacob Horne : Speculation is imagination with action.

The Gen X(box) problem

2025-04-25 · playful media, product strategy, culture and creativity

Roger Mitchell, discussing the dangers of sport trying to be something for everyone rather than optimising itself for a specific sub culture and their needs and wants: I think rather than this neither fish n...

Free or expensive: why not both?

2025-04-16 · playful media, attention and distribution

Stewart Brand : Information Wants To Be Free. Information also wants to be expensive. Information wants to be free because it has become so cheap to distribute, copy, and recombine too cheap to meter. It wan...

How does it feel?

2025-04-16 · playful media, attention and distribution

Karen X Cheng : Opening Instagram doesn’t make me feel good anymore. I’ve lost control over my feed. Instagram used to be a place where I could get inspired by the artists I chose to follow. I decided what I...

The meme is the message

2025-04-16 · meme, playful media, attention and distribution

Jacob Horne speaking with Jackson Dahl on Episode 09 of Dialectic: <p Jacob:</p What is a meme?

Don’t solve problems; seek opportunities

2025-04-15 ·

Kevin Kelly : "Don’t solve problems; pursue opportunities."

Authenticity is a con

2025-04-14 · attention and distribution

John Gruber : On <a href "https://www.youtube.com/watch?v RxlopbcfXpQ" this clip from his show this weekend</a , Maher reports on the dinner. What it was like. What <em Trump</em was like. Turns out, in priv...

Tanpin Kanri

2025-04-13 · product strategy

Bloomberg Business Week , Japan Perfected 7 Eleven. Why Can’t the US Get It Right ?: In Japan, which is much smaller, the chain relies on a robust supplier network, where inventory and food preparation take...

China is the AWS of manufacturing

2025-04-11 ·

Ben Thompson : China is the AWS of manufacturing. You go there and it scales up, scales down, is flexible, can do whatever you want. It turns out that’s really valuable. And that’s what makes this whole syst...

Calcified complexity

2025-04-08 ·

Ben Thompson : the current economic system, flawed though we may now recognize it to be, is a complex system, built up over decades; one ought to be very wary in remaking complex systems in a top down manner...

Jobs of the future

2025-04-08 · playful media, product strategy, culture and creativity

“...men of speculation, whose trade it is not to do anything, but to observe everything; and who, upon that account, are often capable of combining together the powers of the most distant and dissimilar obje...

(P)UGC

2025-04-08 · playful media, pugc, punk playthings, AI and agents, attention and distribution

John Carmack gets it: I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and...

Triggers for experiences

2025-04-07 · attention and distribution, culture and creativity

Brian Eno : Stop thinking about art works as objects and start thinking about them as triggers for experiences. What makes a work of art good for you is not something that s already inside it but something t...

Cultural collide-o-scope

2025-03-30 ·

Ian Leslie : The creators of Adolescence have taken those concerns and, with considerable skill, distilled them into a fissile isotope packed with explosive cultural energy.

Culture and collateral

2025-03-27 · attention and distribution, product strategy, culture and creativity

David Golding : Our industry will split into two types of company, which will set out to create two very different things. The first will work to create culture through campaigns that generate fame, talk abi...

Strong opinions, loosely held

2025-03-27 ·

John Maynard Keynes : When my information changes, I alter my conclusions. What do you do, sir?

The aestehticising vice

2025-03-27 · attention and distribution, product strategy, culture and creativity

Paul Seabright : In the Languedoc there is a vineyard that teaches us an important lesson about textbook learning and its application to the world. In the early Seventies it was bought by a wealthy couple, w...

The art of attention

2025-03-25 · attention and distribution, product strategy, culture and creativity

Brian Eno : Attention is what creates value. Artworks are made as well by how people interact with them – and therefore by what quality of interaction they can inspire. So how do we assess an artist who we s...

Worldbuilding and antifragility

2025-03-25 · culture and creativity

Alex Danco : The main idea here was: the more complex or valuable is whatever you’re trying to [accomplish], the more important it is for you to build a world around that idea, where other people can walk in...

Any way you want it, that's the way you need it

2025-03-24 ·

Ben Thompson, Sharp Tech \(06 March 2025\): Any industry defined by its medium makes no sense on the internet….I try to do this on my own small scale with Stratechery…you can listen to it as a podcast or you...

The McLuhan is the Message

2025-03-20 ·

Régis Debray on Marshall McLuhan: I would qualify him more as a poet than a historian, a master of intellectual collage rather than a systematic analyst.

✱ Credibility & Complacency

2025-03-13 · AI and agents, playful media, attention and distribution, product strategy

John Gruber on the Apple Intelligence shambles and the undeniable fact that Something Is Rotten in the State of Cupertino : <p In broad strokes, there are four stages of “doneness” or “realness” to features...

Three is a magic number

2025-03-05 · attention and distribution, product strategy

Marty Cagan on A Vision for Product Teams : So if I’m right, over the next 3 10 years we’ll continue to see the average product team drop from something like 8 people (6 engineers, a product manager and a pr...

Finite and Infinite Boundaries

2024-10-10 · playful media

James Carse, Finite and Infinite Games: "Finite players play within boundaries; infinite players play with boundaries."

Ads as attention levers

Undated · playful media, attention and distribution, culture and creativity

Viewers say they hate ads, but they choose the cheaper ad tier. For Netflix, ads are becoming levers for reach, frequency and attention.

Authenticity is a Con: Synthetic Social Signals

Undated · AI and agents, playful media, attention and distribution, product strategy, culture and creativity

Clipping does not fake popularity so much as manufacture the early signals that make popularity possible.

Bad Jokes Told Well

Undated · playful media, attention and distribution

A bad joke told well can beat a good joke told badly. The same is true of music, games and playful experiences: context is part of the work.

Bad Santa Runs An Oil Company

Undated · product strategy

Taylor Sheridan's pitch for Landman is familiar but fresh. No deck, no lore, no market map. You can see it straight away.

Bullets before cannonballs

Undated · playful media, attention and distribution, product strategy

title: Bullets before cannonballs link: bullets before cannonballs meta description: How Adidas and Nike’s World Cup campaigns show why modern brand building is less bullets versus cannonballs than bullets b...

Loops of Fury

Undated · playful media, attention and distribution, culture and creativity

How clipping turns songs, scenes and memes into feedback loops where discovery comes unbundled from the thing being discovered.

Losing My Edge

Undated · attention and distribution

Cannes Lions used to be where agencies and marketers traded cultural capital. Now its about losing its edge to creators.

Monsters and Mirrors

Undated · AI and agents

AI models are not monsters, just reflections of the people, data and institutions that shape them.

No Console For Old Men

Undated · playful media, product strategy, culture and creativity

Grey gamers are growing, but the opportunity is not nostalgia hardware. It is short-session, long-arc amusements for lapsed players who still understand games.

Oxygen For Ideas

Undated · attention and distribution, product strategy

Ideas do not get better in private. They need usage, audience and oxygen.

Personality Drives Distribution

Undated · playful media, attention and distribution, product strategy, culture and creativity

meta_description: Performance creates credibility. Personality converts it into cultural collateral.

Pop Slop and Parasocial Playthings

Undated · AI and agents, attention and distribution

Parasocial feeds create demand for people-shaped amusements. Some of it is slop, but empty calories still compete for appetite.

Pretending on Purpose

Undated · AI and agents, playful media, culture and creativity

Meccha Chameleon works because it is less about hiding well than giving players a reason to be funny, silly and creative together.

The Accidental Slop Machine

Undated · AI and agents, attention and distribution

Tweetie made refreshing the feed feel alive. Pull-to-refresh did not invent slop, but it gave the feed a handle to pull.

The Constant Gardener

Undated · AI and agents, product strategy, culture and creativity

AI knowledge work is starting to look less like making and more like gardening: creating the conditions where good things can grow.

The Pheromone System

Undated · AI and agents, attention and distribution

AI can make 1,000 things. The advantage belongs to organisations that can learn from them.

The Right to Disappoint You

Undated · playful media

Bob Dylan’s liberalism was not abstract politics. It was self-invention under pressure: the right to disappoint people who think they own your previous self.

The Scarce Thing Is Not Output

Undated · AI and agents, playful media, attention and distribution, product strategy

As production gets cheaper, making more stuff stops being the interesting bit. The scarce thing is the container people want to keep returning to.

Unintended Ozempic Consequences

Undated · culture and creativity

GLP-1 drugs suppress appetite. But they may also make consumers more discerning.

Wheels of Fortune

Undated · AI and agents, product strategy

Are Anthropic and OpenAI building flywheels or hamster wheels?

Wheels of Fortune

Undated · AI and agents, product strategy

Are Anthropic and OpenAI building flywheels or hamster wheels?